Digital Manufacturing: How the Lexus RC F was created for the Forza Horizon 2 - Lexus RC350 & RCF Forum
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post #1 of 3 Old 05-27-2015, 11:26 AM Thread Starter
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Digital Manufacturing: How the Lexus RC F was created for the Forza Horizon 2

For all the gamers out there, this is how it was done:

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Lexus UK has a feature on how the Lexus RC F was digitally recreated in the Forza: Horizon 2 videogame:

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Gabriel Garcia manages the Forza car builds, and he explained the various processes involved in capturing a vehicle. Digital maps can either be made by scanning a car or by using photogrammetry programmes that can calculate measurements and shapes from a series of individual photos. Lexus went one better, however, by supplying Garcia with official CAD files so the renderings of both the inside and outside of the Lexus RC F were totally accurate.

Now with a three-dimensional rendering of the Lexus RC F available as a ‘body in white’, the car was dissected into about 150 separate digital pieces. The developers then brought these together again into a collective whole, much like a real car progressing down an assembly line.
Read the full story on the Lexus RC F in Forza: Horizon 2
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post #2 of 3 Old 05-27-2015, 03:45 PM
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Hey, I am a gamer and this was a really cool article for me to read. Thanks for posting it up for us all.

I read another article in the past that talked about how video game designers test vehicles themselves for more accurate horsepower, acceleration, weight, etc... figures. They say that they can't trust the automaker's given information.



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post #3 of 3 Old 05-27-2015, 04:23 PM
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Originally Posted by Lex Luther View Post
Hey, I am a gamer and this was a really cool article for me to read. Thanks for posting it up for us all.

I read another article in the past that talked about how video game designers test vehicles themselves for more accurate horsepower, acceleration, weight, etc... figures. They say that they can't trust the automaker's given information.
They test them more for feel then anything else. ITs surprising how much feedback modern racing simulations give. I remember the Original Gran Turismos (which were fantastic for the time) felt like the cars were over the road then on the road if you get what I'm saying. Playing Forza 5 for example you can FEEL understeer, you can feel which part of the corner the car is strong or weak... Its quite fascinating...
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